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    Design

    The Anatomy of: Console Action RPGs 

    Neil Golding
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    Published on 02-15-2010  Number of Views : 67 
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    1. Design
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    As a kid, my first experiences with Action RPGs started with The Legend of Zelda: A Link to the Past. Being the first genre of games that I really felt a connection to, Action RPGs have remained one of my favourite game categories. Bringing fast paced battles and light storylines pointing you in the direction of new areas; it’s a simple formula that works. In this article, we take a look at the evolution of Action RPGs on home consoles, ranging from Adventure titles through to the heavily number-based Japanese influenced titles.
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    Exploration and Cataclysm 

    Neil Golding
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    Published on 01-29-2010
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    The questions of a million “Player vs Environment” “Grinders” will be answered this year when Blizzard releases the World of Warcraft’s 3rd Expansion “World of Warcraft: Cataclysm”. Why is this, you ask? In this new iteration of WoW, players will be given the opportunity to rediscover the old world. The catch being, a dragon’s gone and torn the place up, opening up new areas and reshaping old ones. Players will also be able to utilize their flying mounts in these new and old areas for the first time in WoW’s history.
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    Gaming with Twitter and Facebook 

    Neil Golding
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    Published on 01-08-2010
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    Twitter and Facebook are here to stay and the recent addition to a number of games has proved that, by allowing you to let your friends and acquaintances know that you just beat the last boss of Uncharted 2, or that you just purchased a song on your console of choice. However, is it really a good feature to include in a game, or does it just add to spam and pointless updates that people will ignore?
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    QA: Mortality in a game 

    Neil Golding
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    Published on 01-08-2010
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    Recently, I was introduced to the flash game; “You only live once”. I had my shot at playing it, got three screens in and died. What will a player go away with, that they wouldn’t normally get with a regular platformer? There’s a lot a game like this can teach people, so long as they’re willing to look at it with an open mind.
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    The heart of a game idea 

    Neil Golding
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    Published on 01-08-2010
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    When designing a product for the first time, it's always challenging to focus on the core aspects instead of the finished product. This is true for game & web design, through to multimedia interface design. A group of game designers or developers can easily get side tracked discussing how a game should look or feel.
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    Recent Forum Posts Recent Forum Posts

    Just a heads up, the Adelaide Game Development Club will be having another meet and greet on March 3rd. It's going to be in the Adelaide University Computer Science foyer from 4pm. More specific... Go to last post

    Neil Golding on 02-25-2010

    GDC Meet & Greet 3/3/2010

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